Recipes: configured per category in Config.CraftingRecipes; each recipe lists ingredients, craftTime, xpGained, levelRequired, successRate, requiresBlueprint.
The blueprint system uses the useBlueprint export (see exports.md) plus Config.Blueprints.
Skill-check difficulty is chosen automatically via Config.SkillCheckDifficulty.
Next steps
Add all materials and crafted items to your inventory (see items.md).
If you use a target system, set Config.Target (ox_target, qb-target, qtarget, custom).
Adjust Config.UI.inventoryImagePath to match your inventory image path.
Optional portable benches are listed in the SQL comments (portable_* items).